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in progress · low-fi prototype team project since jan 2025

robotic prosthetic hand

a 5-finger articulated prosthetic that maps FSR fingertip sensors to vibration motors on the forearm so the user can actually feel how hard they're gripping. summer side project that grew up.

prosthetic hand CAD assembly

the idea

summer of 2024 i started designing a robotic prosthetic hand that lets users feel what they're touching through haptic feedback. simple goal, real impact: help people with prosthetic hands feel pressure and texture through their fingertips, restoring a sense of touch that's usually lost.

working on this with two fellow mech-e students at rice: veer khona and eddie zheng. what started as a summer-boredom project has turned into a real design challenge combining mechanical design, electronics, and human-centered engineering.

why it matters

most prosthetic hands provide basic grip but no sensory feedback: users can't feel grip strength or texture. our design integrates force-sensitive resistors at each fingertip that map pressure readings to vibration motors on the user's forearm, creating a tactile sensation that mimics touch.

specs

5 articulated fingers
90° range of motion / joint
0–10 N grip pressure detection
6 design iterations so far

key components

design + CAD

we're in the low-fidelity prototype stage, working through iterations in fusion 360. each component balances functionality, manufacturability and ease of assembly.

complete prosthetic hand assembly

full assembly: forearm, palm, servo mounts

fingertip sensor design

fingertip with FSR cavity and connector interface

finger segment design

phalange with rod joints, rubber-band hooks and fishing-line holes

iterative design evolution

forearm + servo mounting

first big challenge was figuring out where to put the servo motors and haptic feedback motors within the limited forearm space. went through several iterations testing servo orientations and mounting strategies.

key decisions:

fingertip sensor integration

this took three major revisions before we landed something good.

v1: direct adhesive mount

just glued the FSR sensor directly to the fingertip. simple, but the sensor was exposed and vulnerable. also looked rough.

v2: surface mount with cover

mounted the sensor on the outer surface with a protective cover. made the fingertip bulky and force transmission was unreliable.

v3: integrated mold (the keeper)

molded cavity that encapsulates the FSR sensor inside the fingertip. the curved outer surface naturally channels force to the sensor while keeping it hidden and protected. looks professional, performs reliably.

phalange development

finger segments needed the most iterations: they integrate joints, actuation, and return mechanisms all at once.

problems solved:

testing + current status

component testing

haven't assembled the full prototype yet, but we've been systematically testing components:

current status: low-fidelity prototype

all major components designed in CAD and individually tested. next steps:

  1. 3d print all finger segments + assembly
  2. complete forearm assembly with servos + electronics
  3. integrate fishing-line actuation
  4. install FSR sensors in all fingertips
  5. connect haptic motors to forearm
  6. test complete system with grip/release cycles
  7. refine control algorithms from real-world testing

what i learned

technical

design process

collaboration

working with veer and eddie taught me a lot about collaborative engineering. divided responsibilities by strengths: i focused on mechanical design and CAD, they handled electronics integration and programming. regular team meetings kept us aligned and caught design conflicts early.

next steps

  1. complete low-fi assembly. 3d print and assemble all components for our first working prototype.
  2. system integration testing. sensors, actuators, and feedback all working together.
  3. control algorithm refinement. tune PID + haptic mapping from real-world performance.
  4. user testing. get feedback from potential users or occupational therapists.
  5. medium-fidelity iteration. redesign problem areas and move to more refined fabrication.
  6. grip testing. evaluate grasping different objects (soft/hard, light/heavy) and tune force sensing.

started as a summer project to stay engaged with engineering. if it works, it could demonstrate a low-cost approach to adding sensory feedback to prosthetic hands, making this kind of tech more accessible to people who actually need it.

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